

It's been a long time since I have used a piece of software and thought "Wow, cool" I think SketchUp was the last time! I know there are other programs that generate seamless textures for 3D rendering but I have just downloaded a demo from PixPlant. I use this trick a lot, 90% of my textures are equalized and as you imagine, it’s not very handy to go through all these steps each time I edit a seed image.Not 100% sure where this item should be posted so I'll just hope the moderators will put it in its correct home. Radius of 100 works just fine in most situations but you might want to tweak it in the range of 50 – 150 depending on image resolution and size of detail. Note: If you’re using the latest Photoshop version you may need to click “Show All Menu Items” in order to access Average and High Pass… Open Filter > Other > High Pass… and play with Radius parameter to control the effect.Move it to the top of the stack, change it’s opacity to 50% and blending mode to Linear Light.Double click Background layer to change it into movable layer.Download Image 1 (Large) from this page.Usually Radius 100 works just fine but depending on the photo you might want to tweak it in the range of 50 – 150.

The goal was to minimize the amount of steps. To be honest I just couldn’t grasp it fully so I started to mess around with layer blends and eventually developed my own technique. But firstly I have to admit that it’s based on this mini tutorial by Peter Guthrie. I’d like to show you the way I equalize my seed images using layers in Photoshop. Making them even in terms of color tone and overall brightness will pay off in the end. Theoretically it works with all “raw” photos but practically it’s better to invest more time and prepare them carefully before importing. Basically, you can take few photos of a surface, import it and get a tileable output with just a few clicks. Although it’s not a perfect solution for wood and other organics, it can save a lot of time. Programs like Pixplant or Imagesynth let you make tileable textures automatically using seed images. Personally I rarely use Photoshop to paint out tiling. It inspired me to write this post and show you how I prepare my textures before I make them tileable. There are few tricks to deal with these problems though. Isn’t it a beautiful concept to make textures using DSLR cameras? It is, until you won’t place them on a big surfaces and hit tiling problems like uneven brightness, visible seams, color shifts etc.
